It's not just about the game, it's what you make of the game.
We make games as a tool for people to express themselves and use their creativity.
We are working on a unique videogame centered around mazes and objective capturing called High!Иess.
High!Иess has a long development history and after a few difficulties we think we are nailing the concept this time around.
Powered by our team's energy, High!Иess' development is slowly (but surely) going strong.